Rainbow Six Siege: X


2025
Showcase of UI, UX & Motion Design work created for Year 10 of Tom Clancy’s Rainbow Six Siege, also known as Siege X.

Siege X brings significant changes to the game, among the new features and improvements brings a new, smoother interface. The new UI was featured during the Year 10 Roadmap Reveal during the RE:L0:AD live event in Brazil.

The Player Journey Cell’s mandate is to guide & personalise each Players’ individual journeys throughout the game & enhance their experience. 

An entry point was added to access Challenges directly on the Player Hub, with bookmarking function for players to track challenges, and a dedicated visual progression system for the newly introduced Dual Front, a 6v6 mode where players simultaneously attack and defend with additional objectives.

We also implemented a new Progression Tracker, a contextual tile on the Player Hub that updates dynamically based on defined conditions, as well as continuing to improve the After Action Report & in-game communication features.








Bookmarking feature in the Challenges side panel






Challenges tile & side panel for Dual Front’s visual progression & tile breakdown




Progression Tracker & Tile Breakdown




Modernized UI Flow, Year 10 Season 3

After Action Report style refresh, Ranked 


After Action Report – MVP showcase & scoreboard (M.U.T.E. Protocol Event), Team Lineup & Player Recap (Dual Front)


After Action Report, showcasing the style refresh in Japanese localization (Ranked)


Art update to completed Challenges in After Action Report’s Player Recap tab (Year 10 Season 4)








M.U.T.E. Protocol pack opening sequence (VFX created by Ali Asgarizadeh)